Y_INI Saving System
#6

EDIT: Ops, never refreshed xD

Do you spawn before you get the dialogues?

If you do, you can fix it by doing this..
pawn Код:
//add a pRegister variable to the enum..
enum pInfo
{
    pPass,
    pCash,
    pAdmin,
    pKills,
    pDeaths,
    pRegistered
}
new PlayerInfo[MAX_PLAYERS][pInfo];

forward LoadUser_data(playerid,name[],value[]);
public LoadUser_data(playerid,name[],value[])
{
    INI_Int("Password",PlayerInfo[playerid][pPass]);
    INI_Int("Cash",PlayerInfo[playerid][pCash]);
    INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
    INI_Int("Kills",PlayerInfo[playerid][pKills]);
    INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Int("Registered",PlayerInfo[playerid][pRegistered]);
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    switch( dialogid )
    {
        case DIALOG_REGISTER:
        {
            if (!response) return Kick(playerid);
            if(response)
            {
                if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                new INI:File = INI_Open(UserPath(playerid));
                INI_SetTag(File,"data");
                INI_WriteInt(File,"Password",udb_hash(inputtext));
                INI_WriteInt(File,"Cash",0);
                INI_WriteInt(File,"Admin",0);
                INI_WriteInt(File,"Kills",0);
                INI_WriteInt(File,"Deaths",0);
                INI_WriteInt(File,"Registered",1);
                INI_Close(File);
               
                PlayerInfo[playerid][pRegistered] = 1;
                SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                SpawnPlayer(playerid);
                ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
            }
        }

        case DIALOG_LOGIN:
        {
            if ( !response ) return Kick ( playerid );
            if( response )
            {
                if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                {
                    INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                    GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                }
                else
                {
                    ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                }
                return 1;
            }
        }
    }
    return 1;
}


public OnPlayerDisconnect(playerid, reason)
{
    if(PlayerInfo[playerid][pRegistered] == 1)
    {
    new INI:File = INI_Open(UserPath(playerid));
    INI_SetTag(File,"data");
    INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
    INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
    INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
    INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
    INI_Close(File);
    }
    return 1;
}
Reply


Messages In This Thread
Y_INI Saving System - by AnonScripter - 29.03.2014, 10:10
Re: Y_INI Saving System - by EiresJason - 29.03.2014, 10:23
Re: Y_INI Saving System - by AnonScripter - 29.03.2014, 10:27
Re: Y_INI Saving System - by BroZeus - 29.03.2014, 10:33
Re: Y_INI Saving System - by AnonScripter - 29.03.2014, 10:34
Re: Y_INI Saving System - by EiresJason - 29.03.2014, 10:37
Re: Y_INI Saving System - by AnonScripter - 29.03.2014, 10:45
Re: Y_INI Saving System - by EiresJason - 29.03.2014, 10:47
Re: Y_INI Saving System - by AnonScripter - 29.03.2014, 10:51

Forum Jump:


Users browsing this thread: 2 Guest(s)