The objects move when an explosion is caused.
#2

Why shouldn't it? It's an explosion, at explosions things will fly away, It's the games physics engine doing it, you may relatively do something like:

If an explosion happens near those objects, you may destroy them and re-create them, so they would not move, well they would, but they would appear as they did not move.

You may re-define your CreateExplosion function and add range checks, are your objects specifically close to the explosion coordinates? Then surely, destroy and re-create them!

But preventing those objects to fly away? No it is impossible, because this behaviour comes from default SA and as you can guess, SA-MP is a modification which uses the engine of GTA SA.
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Messages In This Thread
The objects move when an explosion is caused. - by Swedky - 29.03.2014, 04:40
Re: The objects move when an explosion is caused. - by Tamer - 29.03.2014, 07:43
Re: The objects move when an explosion is caused. - by Pottus - 29.03.2014, 11:42
Respuesta: The objects move when an explosion is caused. - by OTACON - 29.03.2014, 20:25

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