28.03.2014, 22:10
Here is the deal dude, the new SAMP version SHOULD have a Skinhit system that controls damage the new sync doesn't always work when you shoot the skin. That means you need to use OnPlayerGiveDamage() in my view OnPlayerTakeDamage() is completely obsolete this method makes health hacking impossible even if the player locks their health they will still be killed.