28.03.2014, 14:31
Quote:
Create an variable or enum which stores the robbery amount, and each time it goes to 5, 10, 15 etc.. ( I don't know of a better way D: ), give him the Robbing level/skill.
ex: pawn Код:
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Create an variable or enum which stores the robbery amount, and each time it goes to 5, 10, 15 etc.. ( I don't know of a better way D: ), give him the Robbing level/skill.
ex: pawn Код:
|