SetPlayerChatBubble
#5

@Sgt. He's using it to show it for a breif amount of time, not permanently and using that function is more convenient than Create3DTextLabel.

@Blackzeur:
pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
{
    if(!IsPlayerConnected(playerid)) return 1;
    new string[128];
    format(string,sizeof(string),"-%.0f",amount);
    SetPlayerChatBubble(playerid, string, 0xFF0000FF, 100.0, 1500);
    return 1;
}
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Messages In This Thread
SetPlayerChatBubble - by Blackazur - 28.03.2014, 01:15
Re: SetPlayerChatBubble - by Bingo - 28.03.2014, 01:18
AW: SetPlayerChatBubble - by Blackazur - 28.03.2014, 01:20
Re: SetPlayerChatBubble - by Sgt.TheDarkness - 28.03.2014, 01:40
Re: SetPlayerChatBubble - by Dubya - 28.03.2014, 01:44
Re: SetPlayerChatBubble - by Hanuman - 28.03.2014, 03:34
Re: SetPlayerChatBubble - by TomatoRage - 28.03.2014, 06:21
AW: Re: SetPlayerChatBubble - by Blackazur - 28.03.2014, 12:53
Re: AW: Re: SetPlayerChatBubble - by Bingo - 28.03.2014, 13:03
AW: SetPlayerChatBubble - by Blackazur - 28.03.2014, 13:07

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