27.03.2014, 22:42
Suggestion for future update: add a Time-to-live variable. A streamed item should then get automatically destroyed when the TTL is expired. This could be set with Streamer_SetIntData.
Mainly suggesting this for money and weapon drops which could clutter the map if not picked up. Setting timers or performing extensive loops doesn't seem like such a good idea.
Mainly suggesting this for money and weapon drops which could clutter the map if not picked up. Setting timers or performing extensive loops doesn't seem like such a good idea.

