25.03.2014, 17:57
pawn Код:
public OnGameModeInit()
{
// Default Rates
SendRconCommand("onfoot_rate 100");
SendRconCommand("incar_rate 100");
SendRconCommand("weapon_rate 100");
SendRconCommand("stream_distance 200.0");
SendRconCommand("stream_rate 2000");
Streamer_TickRate(100);
// Security check
SetTimer("LoginTimeCheck", 1000, 1);
mysql_connection = mysql_connect(MYSQL_IP, MYSQL_USER, MYSQL_DB, MYSQL_PASSWORD);
//mysql_debug();
new a[][] =
{
"Unarmed (Fist)",
"Brass K"
};
#pragma unused a
//InitDatabase();
djson_GameModeInit();
// Initialise Dispatch
for(new v=0; v<MAX_DP_CARS; v++)
{
DPCar[v][dpCarID] = 0;
format(DPCar[v][dpFaction], 10, "None");
format(DPCar[v][dpModel], 24, "None");
DPCar[v][dpOfficerID] = -1;
}
for(new s=0; s<MAX_DP_SITS; s++)
{
DPSituation[s][dpStatus] = 0;
format(DPSituation[s][dpLoc], 50, "None");
format(DPSituation[s][dpDesc], 50, "None");
DPSituation[s][dpCar1] = -1;
DPSituation[s][dpCar2] = -1;
DPSituation[s][dpCar3] = -1;
DPSituation[s][dpCar4] = -1;
}
no20 = 0;
// Explosion system Initialization
RandomLAFireTimer();
RandomCCFireTimer();
for(new i=0; i<MAX_FIRES; i++)
{
Fire[i][Fire_Exists] = 0;
Fire[i][Fire_Taken] = 0;
Fire[i][Fire_Zone] = MAX_ZONE_NAME;
Fire[i][Fire_id] = 0;
Fire[i][Fire_X] = 0.0;
Fire[i][Fire_Y] = 0.0;
Fire[i][Fire_Z] = 0.0;
FireHealth[i] = 0;
}
for(new i; i < MAX_PLAYERS; i++)
{
PlayerFireTimer[i][2] = -1;
}