25.03.2014, 15:35
use this
pawn Код:
if(newkeys & KEY_SUBMISSION) // Lights Faction Flickering
{ if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER && IsAFaction(playerid))
{
new panels, doors, lights, tires;
GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
BlinkingLightsForward(vehicleid);
}
else
{
UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
KillTimer(LightsForward[vehicleid]);
KillTimer(LightsBack[vehicleid]);
}
}}