/settings menu
#3

Thanks for the reply.
I used else if in the second statement and it worked, everything is working except the weapon set item.
pawn Код:
if (dialogid == DIALOG_SETTINGS)
    {
        if (!response) return 1;
        if (response)
        {
            switch (listitem)
            {
                case 0:
                {
                    if (Nitro[playerid] == 1)
                    {
                        Nitro[playerid] = 0;
                    }
                    else if (Nitro[playerid] == 0)
                    {
                        Nitro[playerid] = 1;
                    }
                }
                case 1:
                {
                    if (AutoFix[playerid] == 1)
                    {
                        AutoFix[playerid] = 0;
                    }
                    else if (AutoFix[playerid] == 0)
                    {
                        AutoFix[playerid] = 1;
                    }
                }
                case 2:
                {
                    if (Bounce[playerid] == 1)
                    {
                        Bounce[playerid] = 0;
                    }
                    else if (Bounce[playerid] == 0)
                    {
                        Bounce[playerid] = 1;
                    }
                }
                case 3:
                {
                    if (AntifallEnabled[playerid] == 1)
                    {
                        AntifallEnabled[playerid] = 0;
                    }
                    else if (AntifallEnabled[playerid] == 0)
                    {
                        AntifallEnabled[playerid] = 1;
                    }
                }
                case 4:
                {
                    ShowPlayerDialog( playerid, WEAPONSET, DIALOG_STYLE_LIST, "{58C8ED}Weapon Set", ""ORANGE"Standard Weapon Set \n"ORANGE"Advanced Weapon Set {33AA33}($30000)\n"ORANGE"Expert Weapon Set {33AA33}($60000)", "Select", "Cancel" );
                }
            }
            new string[300];
            new SBstring[30];
            if (Nitro[playerid] == 1) format(SBstring, 30, ""C_RED"Disable"C_WHITE"");
            if (Nitro[playerid] == 0) format(SBstring, 30, ""C_GREEN"Enable"C_WHITE"");
            new AutoFixString[30];
            if (AutoFix[playerid] == 1) format(AutoFixString, 30, ""C_RED"Disable"C_WHITE"");
            if (AutoFix[playerid] == 0) format(AutoFixString, 30, ""C_GREEN"Enable"C_WHITE"");
            new BounceString[30];
            if (Bounce[playerid] == 1) format(BounceString, 30, ""C_RED"Disable"C_WHITE"");
            if (Bounce[playerid] == 0) format(BounceString, 30, ""C_GREEN"Enable"C_WHITE"");
            new AFstring[30];
            if (AntifallEnabled[playerid] == 1) format(AFstring, 30, ""C_RED"Disable"C_WHITE"");
            if (AntifallEnabled[playerid] == 0) format(AFstring, 30, ""C_GREEN"Enable"C_WHITE"");
            new WeaponSetString[30];
            if (PlayerInfo[playerid][WeaponSet] == 0) format(WeaponSetString, 30, ""ORANGE"Standard"C_WHITE"");
            if (PlayerInfo[playerid][WeaponSet] == 1) format(WeaponSetString, 30, ""ORANGE"Advanced"C_WHITE"");
            if (PlayerInfo[playerid][WeaponSet] == 2) format(WeaponSetString, 30, ""ORANGE"Expert"C_WHITE"");
            format(string, 300, "Speedboost (%s)\nAuto Repair (%s)\nBounce (%s)\nAntifall (%s)\nWeapon Set (%s)", SBstring, AutoFixString, BounceString, AFstring, WeaponSetString);
            ShowPlayerDialog(playerid, DIALOG_SETTINGS, DIALOG_STYLE_LIST, ""REDORANGE">> "C_WHITE"Account Settings", string, "OK", "Cancel");
        }
    }
The last option does not open the weaponset dialog. It re-opens the /settings menu (I want it to happen only with the first four options not with the last)
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Messages In This Thread
/settings menu - by SyntaxQ - 23.03.2014, 08:28
Re: /settings menu - by MP2 - 23.03.2014, 08:41
Re: /settings menu - by SyntaxQ - 23.03.2014, 08:49
Re: /settings menu - by MP2 - 23.03.2014, 08:54
Re: /settings menu - by SyntaxQ - 23.03.2014, 09:07

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