23.03.2014, 00:10
I'm not sure if this will work.
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
{
if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
}
return 1;
}
