Merging +REP [EASY for you, not me]
#2

try this
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
   
    new query[300];
    if(dialogid == DIALOG_REGISTER)
    {
        if(!response) return Kick(playerid);
        if(strlen(inputtext) < 6 || strlen(inputtext) > 129)
        {
            new string[128];
            SendClientMessage(playerid, COLOR_RED, "[ERROR]: Your password must be 6 to 129 characters long!");
            format(string, sizeof(string), "This server requires you to register an account before playing\n\nUsername: %s\n\nEnter your desired password below then click ok.",PlayerName(playerid));
            ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"{EDDC57}Registration required",string,"Register","Cancel");
            return 1;
        } else {
            mysql_format(MysqlCon, query, sizeof(query), "INSERT INTO `players` (`user`, `pass`, `IP`) VALUES ('%e', '%s', '%s')", PlayerName(playerid), PasswordHash(inputtext), PlayerIP(playerid));
            mysql_tquery(MysqlCon, query, "OnPlayerRegister", "i", playerid);
        }
    }
    if(dialogid == DIALOG_LOGIN)
    {
        if(!response) return Kick(playerid);
        if(!strcmp(PasswordHash(inputtext), pInfo[playerid][pPass], false))
        {
            mysql_format(MysqlCon, query, sizeof(query), "SELECT * FROM `players` WHERE `user` = '%e' LIMIT 1", PlayerName(playerid));
            mysql_tquery(MysqlCon, query, "OnPlayerLogin", "i", playerid);
        } else {
            LoginAttempt[playerid]++; new string[128];
            if(LoginAttempt[playerid] == 1)
            {
                format(string, sizeof(string), "Before playing you must login\n\nUsername: %s\n\nEnter your password below and click login",PlayerName(playerid));
                ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"{EDDC57}Login required",string,"Login","Cancel");
                SendClientMessage(playerid, -1,"{B30000}[ERROR]: {FFFFFF}You have entered an incorrect password. [1/3]");
            } else if(LoginAttempt[playerid] == 2)
            {
                format(string, sizeof(string), "Before playing you must login\n\nUsername: %s\n\nEnter your password below and click login",PlayerName(playerid));
                ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"{EDDC57}Login required",string,"Login","Cancel");
                SendClientMessage(playerid, -1,"{B30000}[ERROR] {FFFFFF}You have entered an incorrect password. [2/3]");
            } else if(LoginAttempt[playerid] == 3)
            {
                SendClientMessage(playerid, -1,"{B30000}[ERROR] {FFFFFF}You have entered an incorrect password. [3/3]");
                format(string,sizeof(string),"{208DD6}[SERVER] {FFFFFF}%s[%d] has been kicked from the server. (Max password attempts)",PlayerName(playerid),playerid);
                SendClientMessageToAll(COLOR_WHITE,string);
                Kick(playerid);
            }
        }
    }
if(dialogid == DIALOGWEAPONS)
    {
        if(response)
        {
            switch(listitem)
            {
                case 0:
            {
                if(GetPlayerMoney(playerid) <1500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought a deagle for 15k!");
                GivePlayerMoney(playerid, -1500);
                GivePlayerWeapon(playerid,24, 9999999);
            }
                case 1:
            {
                if(GetPlayerMoney(playerid) <2500) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought a shotgun for 2.5k!");
                GivePlayerMoney(playerid, -2500);
                GivePlayerWeapon(playerid, 25, 9999999);
            }
                case 2:
            {
                if(GetPlayerMoney(playerid) <5000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought an MP5 for 5k!");
                GivePlayerMoney(playerid, -5000);
                GivePlayerWeapon(playerid, 29 ,9999999);
            }
                case 3:
            {
                if(GetPlayerMoney(playerid) <170000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought a spas12 for 170k!");
                GivePlayerMoney(playerid, -170000);
                GivePlayerWeapon(playerid, 27, 9999999);
            }
                case 4:
            {
                if(GetPlayerMoney(playerid) <50000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought an  for 50k!");
                GivePlayerMoney(playerid, -50000);
                GivePlayerWeapon(playerid,30 ,9999999);
            }
                case 5:
            {
                if(GetPlayerMoney(playerid) <60000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought an  for 60k!");
                GivePlayerMoney(playerid, -60000);
                GivePlayerWeapon(playerid, 31, 9999999);
            }
                case 6:
            {
                if(GetPlayerMoney(playerid) <150000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought a sniper for 150k!");
                GivePlayerMoney(playerid, -150000);
                GivePlayerWeapon(playerid, 34, 9999999);
            }
                case 7:
            {
                if(GetPlayerMoney(playerid) <10000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");

                new Float:armour;
                GetPlayerArmour(playerid, armour);
                if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD,"You already have a full vest!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought a half vest for 10k!");
                GivePlayerMoney(playerid, -10000);
                SetPlayerArmour(playerid, 50);
            }
                case 8:
            {
                if(GetPlayerMoney(playerid) <20000) return SendClientMessage(playerid, COLOR_GRAD, "You don't have enough money to buy this item!");

                new Float:armour;
                GetPlayerArmour(playerid, armour);
                if(armour == 100) return SendClientMessage(playerid, COLOR_GRAD, "You already have a full vest!");
                SendClientMessage(playerid, COLOR_GRAD, "You bought a full vest for 20k!");
                GivePlayerMoney(playerid, -20000);
                SetPlayerArmour(playerid, 100);
            }

            }
            return 1;
    }
}
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Messages In This Thread
Merging +REP [EASY for you, not me] - by Mriss - 21.03.2014, 10:37
Re: Merging +REP [EASY for you, not me] - by iThePunisher - 21.03.2014, 10:39
Re: Merging +REP [EASY for you, not me] - by Mriss - 21.03.2014, 10:43
Re: Merging +REP [EASY for you, not me] - by MythicalMarauder - 21.03.2014, 10:51
Re: Merging +REP [EASY for you, not me] - by Mriss - 21.03.2014, 11:00
Re: Merging +REP [EASY for you, not me] - by UnknownOwner - 21.03.2014, 11:04
Re: Merging +REP [EASY for you, not me] - by Mriss - 22.03.2014, 08:10
Re: Merging +REP [EASY for you, not me] - by Guest4390857394857 - 22.03.2014, 08:13
Re: Merging +REP [EASY for you, not me] - by Mriss - 22.03.2014, 08:14
Re: Merging +REP [EASY for you, not me] - by Equuuuin0X - 22.03.2014, 09:57

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