20.03.2014, 22:55
It's pretty simple and could be improved since it's better practice to use switch and handle it that way rather than using an if statement each time:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 30000)
{
if(response)
{
switch(listitem)
{
case 0: {
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
SendClientMessage(playerid,0xFF0606FF,"You Have Added 10x Nos Onto Your Vehicle");
}
case 1: {
AddVehicleComponent(GetPlayerVehicleID(playerid), 1079);
SendClientMessage(playerid,0xFF0606FF,"You Have Added Cutter Rims Onto Your Vehicle");
}
case 2: {
AddVehicleComponent(GetPlayerVehicleID(playerid), 1080);
SendClientMessage(playerid,0xFF0606FF,"You Have Added Golden Rims Onto Your Vehicle");
}
case 3: {
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
SendClientMessage(playerid,0xFF0606FF,"You Have Added Hydraulics Onto Your Vehicle");
}
}
}
return 1;
}
return 0;
}