18.03.2014, 20:32
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Looking good!
Have you explored various types of map yet? A specular would make that chest look even nicer, if you apply the specular highs to the metal parts so they shine. And a normal map to get some extra detail without adding geometry. If you have photoshop, there's a handy tool from nVidia that can generate a normal-map from a regular texture (not sure if there's a similar thing for Gimp or Paint.NET, photoshop is quite pricey) What programs and renderers did you use for this? |
I'm still a noob when it comes to texturing part. I mostly enjoy modeling itself but I hate texturing so I'm not that good at it yet :P
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What's the polygon count on the objects? Looks great anyway, keep up!
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Those are not holes, those are just little glitchy shadows

Thanks! I haven't textured 80% of my other models so I'm not putting them on the portfolio yet

