Unidentified Flying OBJECT! (UFO)
#3

There are probably two 0's and 1's because it is an animated model. It seems there's one list of textures for the static model (in this case the pole) and one list for the moving part of the model (the ufo itself). Other animated models like the big chicken and the Xoomer gas station sign have this same behavior.

If you don't change the texture of slot 0 and 1, the ufo will probably reappear, but so will the pole. I'm not sure if there is any other solution to this. I really like your idea though.

PS: An easier way to make textures invisible is by setting the last three parameters to 0, "none" and "none", this avoids the need to load another model and texture library.
Код:
SetObjectMaterial(modelid, index, 0, "none", "none"); // Makes the texture invisible as well.
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Messages In This Thread
Unidentified Flying OBJECT! (UFO) - by Crayder - 17.03.2014, 04:06
Re: Unidentified Flying OBJECT! (UFO) - by Crayder - 17.03.2014, 21:15
Re: Unidentified Flying OBJECT! (UFO) - by Basssiiie - 17.03.2014, 21:38
Re: Unidentified Flying OBJECT! (UFO) - by Crayder - 17.03.2014, 23:03
Re: Unidentified Flying OBJECT! (UFO) - by Basssiiie - 18.03.2014, 17:52
Re: Unidentified Flying OBJECT! (UFO) - by Crayder - 19.03.2014, 04:56
Re: Unidentified Flying OBJECT! (UFO) - by Crayder - 19.03.2014, 22:37
Re: Unidentified Flying OBJECT! (UFO) - by Basssiiie - 20.03.2014, 13:08
Re: Unidentified Flying OBJECT! (UFO) - by Pottus - 20.03.2014, 13:29
Re: Unidentified Flying OBJECT! (UFO) - by Crayder - 22.03.2014, 07:22

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