Creating individual world for events
#3

new world;

When they game is full.

SetPlayerVirtualWorld(playerid, world+1);
world+1;

If you have vehicles to transfer it'll be more difficult. You'll have to pass all the vehicles in that game to the virtual world. If need it, give us the Vehicle Info array.
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Messages In This Thread
Creating individual world for events - by Ciarannn - 16.03.2014, 13:14
Re: Creating individual world for events - by Abagail - 16.03.2014, 13:16
Respuesta: Creating individual world for events - by Stront - 16.03.2014, 13:51
Re: Creating individual world for events - by mirou123 - 16.03.2014, 13:58
Re: Creating individual world for events - by Ciarannn - 16.03.2014, 14:25
Re: Creating individual world for events - by mirou123 - 16.03.2014, 14:41
Re: Creating individual world for events - by Ciarannn - 16.03.2014, 14:41
Re: Creating individual world for events - by mirou123 - 16.03.2014, 14:49
Re: Creating individual world for events - by Ciarannn - 16.03.2014, 14:59
Re: Creating individual world for events - by mirou123 - 16.03.2014, 15:24

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