[Include] CPTP:ClosestPlayerToPoint(x,y,z)
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Originally Posted by BroZeus
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that code has some errors for your in formation u have declared x and y twice one in stock ClosestPlayerToPoint(Float,Float:y)
and one in new iClosest,d[MAX_PLAYERS],Float,Float:y,Float:z;
so the declaration of x and y lines should be removed.
Oh yeah,completely forgot about it,lol.
Anyhow,it's only an example;I think you got my point.
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Messages In This Thread
CPTP:ClosestPlayerToPoint(x,y,z) - by BroZeus - 15.03.2014, 16:51
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Emmet_ - 15.03.2014, 17:11
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Marricio - 15.03.2014, 17:30
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by BroZeus - 16.03.2014, 03:35
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by MP2 - 16.03.2014, 03:47
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by BroZeus - 16.03.2014, 08:15
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Kaperstone - 16.03.2014, 08:35
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by BroZeus - 16.03.2014, 09:03
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Kaperstone - 16.03.2014, 13:44
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Vinnyy - 16.03.2014, 18:02

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