What the hell? SendClientMessage bug.. how to fix this??
#4

You're also using >= as ==
It's not the reason why it's not sending but it can get bugged.

I mean, you're just if a player is 1 and higher, but after it you're checking it's 2 and higher, so it will get glitchy.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 2 Guest(s)