A little problem with OnPlayerDeath()
#1

I made an auto weapon hack detector, that see the reason of death and compare it with vip levels and duty. I have set on vip levels : molotovs for VIP lvl 1 and flamethrower on VIP lvl 2, the problem is when a player vip 1 uses molotov to kill someone OnPlayerDeath() return as reason flamethrower id.

I' searching for a solution without using GetPlayerWeapon() function because i used it and it bans 50 players, it return a false weapon id.

Could you help me ?
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Messages In This Thread
A little problem with OnPlayerDeath() - by FilesMAker - 16.03.2014, 10:09
Re: A little problem with OnPlayerDeath() - by Parallex - 16.03.2014, 10:12
Re : A little problem with OnPlayerDeath() - by FilesMAker - 16.03.2014, 10:28
Re : A little problem with OnPlayerDeath() - by anou1 - 16.03.2014, 10:33
Re : A little problem with OnPlayerDeath() - by FilesMAker - 16.03.2014, 10:38

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