15.03.2014, 20:18
Add an ID for each player vehicle (for example PlayerInfo[playerid][pVehicleID]) and when you create the vehicle you write:
and when he disconnects you just write DestroyVehicle(PlayerInfo[playerid][pVehicleID]);
pawn Код:
PlayerInfo[playerid][pVehicleID] = CreateVehicle(....);
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