[Include] CPTP:ClosestPlayerToPoint(x,y,z)
#2

That's not an include... that's a single function, and there's a separate thread designed for that purpose.
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Messages In This Thread
CPTP:ClosestPlayerToPoint(x,y,z) - by BroZeus - 15.03.2014, 16:51
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Emmet_ - 15.03.2014, 17:11
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Marricio - 15.03.2014, 17:30
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by BroZeus - 16.03.2014, 03:35
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by MP2 - 16.03.2014, 03:47
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by BroZeus - 16.03.2014, 08:15
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Kaperstone - 16.03.2014, 08:35
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by BroZeus - 16.03.2014, 09:03
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Kaperstone - 16.03.2014, 13:44
Re: CPTP:ClosestPlayerToPoint(x,y,z) - by Vinnyy - 16.03.2014, 18:02

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