pawn Код:
COMMAND:mute(playerid,params[])
{
if(PlayerInfo[playerid][AdminLevel] < LEVEL_mute) return SendClientMessage(playerid, RED, NO_PERM);
new player, time, reason[128];
if(sscanf(params, "udS(No Reason)[128]", player, time, reason)) return SendClientMessage(playerid, RED, "Usage: /mute <playerid/part of nick> <seconds> <reason>");
if(!IsPlayerConnected(player) || player == INVALID_PLAYER_ID) return SendClientMessage(playerid, RED, "Player is not connected!");
if(PlayerInfo[player][Muted]) return SendClientMessage(playerid,RED,"This player is already muted");
PlayerInfo[player][Muted] = true;
new str[128];
format(str,sizeof(str),"**%s has been muted by Admin '%s' for %d seconds [Reason: %s]", GetName(player), GetName(playerid), time, reason);
SendClientMessageToAll(YELLOW, str);
PlayerInfo[player][MuteTimer] = SetTimerEx("unmute", time * 1000, false, "d", player);
return 1;
}
public OnPlayerText(playerid, text[])
{
if(!PlayerInfo[playerid][Logged]) return SendClientMessage(playerid, GREY, "You need to login to use the chat");
if(text[0] == '!')
{
new str[128];
format(str, sizeof(str), "[TEAM] {0000FF}%s {FFFF00}(%d): {88AA88}%s", GetName(playerid), playerid, text[1]);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(!IsPlayerConnected(i)) continue;
if(gTeam[i] == gTeam[playerid]) SendClientMessage(i, TEAM_MSG, str);
}
}
if(!ServerInfo[EnableChat]) return SendClientMessage(playerid, GREY, "The chat has been disabled");
#if USE_VIP_SYSTEM == true
//NOTE That if you are a VIP, you will send a message to VIP Chat AND team chat.
if(text[0] == '!' && PlayerInfo[playerid][VIPLevel] >= 1)
{
new str[128];
format(str, sizeof(str), "VIP Chat %s: %s", GetName(playerid), text[1]);
VIPMSG(ORANGE,str);
return 0;
}
#endif
#if ENABLE_ADMIN_CHAT == true
if(text[0] == '#' && PlayerInfo[playerid][AdminLevel] >= 1)
{
new str[128];
format(str,sizeof(str),"Admin Chat %s: %s", GetName(playerid), text[1]);
AdminMSG(GREEN,str);
return 0;
}
#endif
#if USE_ANTI_ADS == true
new
is1 = 0,
r = 0,
strR[255];
while(strlen(text[is1]))
{
if('0' <= text[is1] <= '9')
{
new is2 = is1 + 1, p=0;
while(p == 0)
{
if('0' <= text[is2] <= '9' && strlen(text[is2]))
{
is2++;
}
else
{
strmid(strR[r], text, is1, is2, sizeof(strR));
if(strval(strR[r]) < sizeof(strR)) r++;
is1 = is2;
p = 1;
}
}
}
is1++;
}
if(r >= 4) return SendClientMessage(playerid, RED, "Advertising is not allowed");
#endif
if(PlayerInfo[playerid][Muted]) return SendClientMessage(playerid, RED,"You have been muted! Please wait until the time is over!");
if(ServerInfo[NoCaps]) UpperToLower(text);
#if USE_CHAT_BUBBELS == true
SetPlayerChatBubble(playerid, text, WHITE, 65.0, 8000);
#endif
#if USE_ID_MESSAGES == true
format(text, 128, "%s (%d): {FFFFFF}%s", GetName(playerid), playerid, text);
#endif
return 1;
}
Returning 1 under OnPlayerText will send the original message. Returning 0 will stop the message sending, thus SendClientMessage(ToAll) must be used.