14.03.2014, 01:37
Rather than complicating it with dynamic areas, Why don't you use IsValidDynamicObject + GetDynamicObjectPos (if you use dynamic objects, you can guess what the normal function is) + IsPlayerInRangeOfPoint? That's really the easiest way.
Also don't use stocks if it's a full gamemode. Use normal functions.
Also don't use stocks if it's a full gamemode. Use normal functions.