How to detect if a player is in range of a object?
#8

Rather than complicating it with dynamic areas, Why don't you use IsValidDynamicObject + GetDynamicObjectPos (if you use dynamic objects, you can guess what the normal function is) + IsPlayerInRangeOfPoint? That's really the easiest way.

Also don't use stocks if it's a full gamemode. Use normal functions.
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