їOnPlayerDisconnect bug?
#3

¬¬ el id 0 eres tu LOL ...
el call funciona pefecto, el problema lo tienes en tu script.

pawn Код:
#include <a_samp>
new variableGuardar[MAX_PLAYERS];

public OnPlayerConnect(playerid){
    variableGuardar[playerid] = random(100);
    printf("OnPlayerConnect: array obtenido:%d",variableGuardar[playerid]);
    return true;
}
public OnPlayerDisconnect(playerid, reason){
    printf("OnPlayerDisconnect: array obtenido:%d",variableGuardar[playerid]);
    return true;
}

[12:27:53] OnPlayerConnect: array obtenido:23
[12:28:01] OnPlayerDisconnect: array obtenido:23
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Messages In This Thread
їOnPlayerDisconnect bug? - by xHanks - 13.03.2014, 15:15
Respuesta: їOnPlayerDisconnect bug? - by Swedky - 13.03.2014, 15:17
Respuesta: їOnPlayerDisconnect bug? - by OTACON - 13.03.2014, 15:24
Respuesta: їOnPlayerDisconnect bug? - by xHanks - 13.03.2014, 15:25
Respuesta: їOnPlayerDisconnect bug? - by JustBored - 14.03.2014, 00:08
Respuesta: їOnPlayerDisconnect bug? - by xHanks - 14.03.2014, 06:47

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