Cuff command
#10

pawn Код:
CMD:cuff(playerid, params[])
{
    if(IsACop(playerid))
    {
        if(GetPVarInt(playerid, "Injured") == 1)
        {
            SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
            return 1;
        }

        new string[128], giveplayerid;
        if(sscanf(params, "i", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");

        if(IsPlayerConnected(giveplayerid))
        {
            if (ProxDetectorS(8.0, playerid, giveplayerid))
            {
                if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
                    format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
                    SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
                    format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
                    SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
                    format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
                    TogglePlayerControllable(giveplayerid, 0);
                    ClearAnimations(giveplayerid);
                    SetPlayerSpecialAction(giveplayerid, SPECIAL_ACTION_CUFFED);
                    SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
                    PlayerCuffed[giveplayerid] = 2;
                    SetPVarInt(giveplayerid, "PlayerCuffed", 2);
                    SetPVarInt(giveplayerid, "IsFrozen", 1);
                    //Frozen[giveplayerid] = 1;
                    PlayerCuffedTime[giveplayerid] = 300;
                }
            //  else
            //  {
            //      SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
            //      return 1;
            //  }
        //  }
            else
            {
                SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
                return 1;
            }
        }
        else
        {
            SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
            return 1;
        }
    }
    else
    {
        SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
    }
    return 1;
}
That would make it.
Hope i helped
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Messages In This Thread
Cuff command - by AustinWeerdGuy - 12.03.2014, 17:22
Re: Cuff command - by AustinWeerdGuy - 12.03.2014, 21:13
Re: Cuff command - by AnonScripter - 12.03.2014, 21:23
Re: Cuff command - by CallumDaBest - 12.03.2014, 21:23
Re: Cuff command - by AustinWeerdGuy - 12.03.2014, 21:43
Re: Cuff command - by Necip - 12.03.2014, 21:55
Re: Cuff command - by AustinWeerdGuy - 12.03.2014, 22:18
Re: Cuff command - by AustinWeerdGuy - 13.03.2014, 14:26
Re: Cuff command - by Chrillzen - 13.03.2014, 14:31
Re: Cuff command - by Drago987 - 13.03.2014, 14:37

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