Cuff command
#1

Hello guys, I am trying to make my /Cuff command able to use even if the suspect is not tazed. Here is my code, if you could re-make it for my request I will be very happy and give +rep

Код:
CMD:cuff(playerid, params[])
{
	if(IsACop(playerid) || Team_EDLS(playerid) && PlayerInfo[playerid][pDivision] == 2 || Team_EDLS(playerid) && PlayerInfo[playerid][pRank] >= 5 || (PlayerInfo[playerid][pMember] == 12 && PlayerInfo[playerid][pDivision] == 2))
	{
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}

		new string[128], giveplayerid;
		if(sscanf(params, "u", giveplayerid)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /cuff [playerid]");

		if(IsPlayerConnected(giveplayerid))
		{
			if (ProxDetectorS(8.0, playerid, giveplayerid))
			{
				if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot cuff yourself!"); return 1; }
				if(PlayerCuffed[giveplayerid] == 1 || GetPlayerSpecialAction(giveplayerid) == SPECIAL_ACTION_HANDSUP)
				{
					format(string, sizeof(string), "* You have been handcuffed by %s.", GetPlayerNameEx(playerid));
					SendClientMessageEx(giveplayerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* You handcuffed %s, till uncuff.", GetPlayerNameEx(giveplayerid));
					SendClientMessageEx(playerid, COLOR_LIGHTBLUE, string);
					format(string, sizeof(string), "* %s handcuffs %s, tightening the cuffs securely.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					GameTextForPlayer(giveplayerid, "~r~Cuffed", 2500, 3);
					TogglePlayerControllable(giveplayerid, 0);
					ClearAnimations(giveplayerid);
					ApplyAnimation(giveplayerid,"ped","cower",1,1,0,0,0,0,1);
					PlayerCuffed[giveplayerid] = 2;
					SetPVarInt(giveplayerid, "PlayerCuffed", 2);
					SetPVarInt(giveplayerid, "IsFrozen", 1);
					//Frozen[giveplayerid] = 1;
					PlayerCuffedTime[giveplayerid] = 300;
    }
				else
				{
					SendClientMessageEx(playerid, COLOR_GREY, "That player isn't restrained!");
					return 1;
				}
   }
			else
			{
				SendClientMessageEx(playerid, COLOR_GREY, "That player isn't near you.");
				return 1;
			}
		}
		else
		{
			SendClientMessageEx(playerid, COLOR_GREY, "Invalid player specified.");
			return 1;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "You're not a law enforcement officer.");
	}
	return 1;
}
Reply


Messages In This Thread
Cuff command - by AustinWeerdGuy - 12.03.2014, 17:22
Re: Cuff command - by AustinWeerdGuy - 12.03.2014, 21:13
Re: Cuff command - by AnonScripter - 12.03.2014, 21:23
Re: Cuff command - by CallumDaBest - 12.03.2014, 21:23
Re: Cuff command - by AustinWeerdGuy - 12.03.2014, 21:43
Re: Cuff command - by Necip - 12.03.2014, 21:55
Re: Cuff command - by AustinWeerdGuy - 12.03.2014, 22:18
Re: Cuff command - by AustinWeerdGuy - 13.03.2014, 14:26
Re: Cuff command - by Chrillzen - 13.03.2014, 14:31
Re: Cuff command - by Drago987 - 13.03.2014, 14:37

Forum Jump:


Users browsing this thread: 3 Guest(s)