12.03.2014, 01:19
When I found out about GTA multiplayer, I started looking for an interesting server.
DM, stunt, roleplay and such were not my kind of server, but I found a trucking server which I enjoyed for a few days.
Then suddenly, after completing a mission, I got auto-banned by the server, it thought I hacked money while I wasn't hacking.
I don't use hacks and even don't know how to hack.
3 days later, I got unbanned but I figured this auto-ban could happen again.
So I played a little more, investigating how they did it all and started my own script, so I could have my own server at home without the risk of getting banned because some script thinks I hacked money.
4 months later, it was pretty complete and now it's one of the most famous trucking scripts around.
I had reasonably good experience with coding (mostly BASIC languages like BlitzBasic3D and Visual Basic 6.0) but I was completely new to pawn.
But because of my coding experience, pawn wasn't that hard to learn and to get started with it.
I quit samp for 3 years and now my second version of the gamemode is in development.
I'm still learning new things every day, and my coding has improved as well, making things even more flexible and simpler at the same time.
DM, stunt, roleplay and such were not my kind of server, but I found a trucking server which I enjoyed for a few days.
Then suddenly, after completing a mission, I got auto-banned by the server, it thought I hacked money while I wasn't hacking.
I don't use hacks and even don't know how to hack.
3 days later, I got unbanned but I figured this auto-ban could happen again.
So I played a little more, investigating how they did it all and started my own script, so I could have my own server at home without the risk of getting banned because some script thinks I hacked money.
4 months later, it was pretty complete and now it's one of the most famous trucking scripts around.
I had reasonably good experience with coding (mostly BASIC languages like BlitzBasic3D and Visual Basic 6.0) but I was completely new to pawn.
But because of my coding experience, pawn wasn't that hard to learn and to get started with it.
I quit samp for 3 years and now my second version of the gamemode is in development.
I'm still learning new things every day, and my coding has improved as well, making things even more flexible and simpler at the same time.