12.03.2014, 00:14
pawn Code:
IsPlayerSpawned(playerid)
{
new statex = GetPlayerState(playerid);
if (statex != PLAYER_STATE_NONE && statex != PLAYER_STATE_WASTED && statex != PLAYER_STATE_SPAWNED)
{
if (statex != PLAYER_STATE_SPECTATING)
{
return true;
}
}
return false;
}