11.03.2014, 17:16
Thanks So much Can u help me with Another code Please fix this i need this too
Код:
#include <Forech> #include <zcmd> #include <hab> #include <a_samp> /* CreateHotAirBalloon(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz = 0.0); */ CreateHotAirBalloon(1, 1461.8, -2544.3, 12.51, 0.0, 0.0, 0.0); CreateHotAirBalloon(2, 1511.8, -2544.3, 12.51, 0.0, 0.0, 0.0); CreateHotAirBalloon(5, 1561.8, -2544.3, 12.51, 0.0, 0.0, 0.0); CreateHotAirBalloon(3, 1731.8, -2544.3, 12.51, 0.0, 0.0, 0.0); CreateHotAirBalloon(7, 1791.8, -2544.3, 12.51, 0.0, 0.0, 0.0); CreateHotAirBalloon(,1560.0, -2530.0, 13.547 new gBalloon = -1; public OnGameModeInit() { gBalloon = CreateHotAirBalloon(1, 1461.8, -2544.3, 12.51, 0.0, 0.0, 0.0); return true; } DestroyHotAirBalloon(gBalloon); if(IsHotAirBalloonCreated(gBalloon)) printf("Balloon is created."); else printf("Balloon is NOT created."); StopHotAirBalloon(gBalloon); RespawnHotAirBalloon(gBalloon); SetHotAirBalloonSpeed(gBalloon, 3.5); SetHotAirBalloonSpeed(gBalloon); SetHotAirBalloonSpeed(gBalloon); new gBalloon = IsPlayerAtAnyHotAirBalloon(playerid); if(gBalloon != -1) printf("Player is near the balloon with ID %i.", gBalloon); else printf("Player is NOT near any balloon."); #define MAX_HOT_AIR_BALLOONS (5) #define MAX_HOT_AIR_BALLOON_SPEED (10.0)