How to detect if a player is in range of another player?
#6

Quote:
Originally Posted by Abagail
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Код:
if(IsPlayerInRangeOfPoint(player2, range, x, y, z) return 1;
else if(!IsPlayerInRangeOfPoint(player2, range, x, y, z) return 0;
You can use just

pawn Код:
return IsPlayerInRangeOfPoint(player2, range, x, y, z);
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