09.03.2014, 18:04
Alright guys, I think the magic number is ~196.72 (for KM/H), let me explain you how I found it:
- I assumed that the coordinates system in GTA is equal to 1 meter
- I calculated the distance (in GTA coords) travelled in 1 second by an Infernus, which resulted in ~67 coords/s = ~240 km/h (the same in handling.cfg ??)
- Now I compared the speed traveled to the vector that the GetVehicleVelocity gave me (On a single axis) and was about 1.22
Ta da! Now just make a proportion: 1,22 : 240 = 1 : x
x = 196.72
Prove it yourself if you want, the vehicles seems pretty much to respect their top speeds declared in handling.cfg file.
EDIT: Ok this value gives an accurate result only for few high speed vehicles, but I think this is the value that "feels" better the speed.
Vehicles that work perfectly with this value:
- Infernus
- Hydra
- All the bikes/motorcycles
- All the boats
Note: other vehicles seems to have -20 or +20 km/h difference to their handling.cfg top speed
- I assumed that the coordinates system in GTA is equal to 1 meter
- I calculated the distance (in GTA coords) travelled in 1 second by an Infernus, which resulted in ~67 coords/s = ~240 km/h (the same in handling.cfg ??)
- Now I compared the speed traveled to the vector that the GetVehicleVelocity gave me (On a single axis) and was about 1.22
Ta da! Now just make a proportion: 1,22 : 240 = 1 : x
x = 196.72
Prove it yourself if you want, the vehicles seems pretty much to respect their top speeds declared in handling.cfg file.
EDIT: Ok this value gives an accurate result only for few high speed vehicles, but I think this is the value that "feels" better the speed.
Vehicles that work perfectly with this value:
- Infernus
- Hydra
- All the bikes/motorcycles
- All the boats
Note: other vehicles seems to have -20 or +20 km/h difference to their handling.cfg top speed