09.03.2014, 17:59
(
Последний раз редактировалось JR_Junior; 25.03.2014 в 12:51.
)
Quote:
There would be problems occurring in case if the ammo of the weapon is set to the old value the script detects using "GivePlayerWeapon" or "SetPlayerAmmo". Hooking ammo related functions are necessary. Secondly, this is basically an anti ammo cheat. There are no reloads which would decrease ammo as well as does the no-reload thingy.
And followed by the reload cheat which would even reduce ammo, rapid shots can be even designed in a way which would decrease ammo and avoid the reload animation. I've created an include recently in regarding rapid fire, you can checkout the layout of it if interested. https://sampforum.blast.hk/showthread.php?pid=2925838#pid2925838 |
My script does not detect the Rapid Fire specifically, but like most of the Mods / Cheats using freeze ammo it detects that too.
I tested your script and decide to create my own, because its not working well in my GM, I do not know what happened!