09.03.2014, 13:02
Quote:
I am already preloading the animations here is my code
Код:
public OnPlayerDeath(playerid, killerid, reason) { GetPlayerPos(playerid, PlayerVar[playerid][LastPos][0], PlayerVar[playerid][LastPos][1], PlayerVar[playerid][LastPos][2]); FirstSpawn[playerid] = 0; MyDReason[playerid] = reason; MyKiller[playerid] = killerid; return 1; } Код:
public OnPlayerSpawn(playerid) { if(!AnimLibPreloaded[playerid]) { PreloadAnimLib(playerid,"BOMBER"); PreloadAnimLib(playerid,"RAPPING"); PreloadAnimLib(playerid,"SHOP"); PreloadAnimLib(playerid,"BEACH"); PreloadAnimLib(playerid,"SMOKING"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"ON_LOOKERS"); PreloadAnimLib(playerid,"DEALER"); PreloadAnimLib(playerid,"CRACK"); PreloadAnimLib(playerid,"CARRY"); PreloadAnimLib(playerid,"COP_AMBIENT"); PreloadAnimLib(playerid,"PARK"); PreloadAnimLib(playerid,"INT_HOUSE"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"PED"); AnimLibPreloaded[playerid] = 1; } TextDrawShowForPlayer(playerid, FuseGaming); SetPlayerScore(playerid, PlayerVar[playerid][Level]); SetPlayerToTeamColor(playerid); SetPlayerSkin(playerid, PlayerVar[playerid][Skin]); TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date); if(FirstSpawn[playerid] == 1) { WorldTime(playerid); } SetPlayerSpawn(playerid); return 1; } Код:
forward SetPlayerSpawn(playerid); public SetPlayerSpawn(playerid) { if(SpawnOnSight[playerid] == 1 && FirstSpawn[playerid] == 0) { GameTextForPlayer(playerid, "~r~Injured", 5000, 3); ClearAnimations(playerid); TogglePlayerControllable(playerid,0); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid,0); SetPlayerPos(playerid, PlayerVar[playerid][LastPos][0], PlayerVar[playerid][LastPos][1], PlayerVar[playerid][LastPos][2]); ApplyAnimation(playerid,"CRACK","crckdeth3", 4.0, 0, 0, 0, 1, 0); SpawnOnSight[playerid] = 0; SpawnInHospital[playerid] = 1; D_Timer[playerid] = SetTimerEx("DeathTimer",60000,true,"u",playerid); } else if(SpawnInHospital[playerid] == 1 && SpawnOnSight[playerid] == 0) { SendDeathMessage(MyKiller[playerid], playerid, MyDReason[playerid]); TogglePlayerControllable(playerid,1); SetCameraBehindPlayer(playerid); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); SetPlayerHealth(playerid, 55); SetPlayerArmour(playerid, 0); SetPlayerPos(playerid, 1177.3965, -1323.7709, 14.0686); SendClientMessageEx(playerid, COL_GREY, "NOTICE: You have been injured and immediately sent to the hospital for treatment"); SendClientMessageEx(playerid, COL_GREY, "(( OOC NOTICE: You have lost 30 minutes of your memory, to prevent Revenge Killing ))"); SpawnOnSight[playerid] = 1; SpawnInHospital[playerid] = 0; KillTimer(D_Timer[playerid]); ResetPlayerWeaponsEx(playerid); } return 1; } |