09.03.2014, 05:48
The problem you're experiencing will likely be for ANY per-player variable you don't reset when a player connects or disconnects. You're simply experiencing this issue with admin duty simply because playerid 0 is on admin duty and during local testing, you're playerid 0.
Therefore, for every per-player variable, you'll want to set it to 0 (or w/e the default value is) when the player disconnects.
Therefore, for every per-player variable, you'll want to set it to 0 (or w/e the default value is) when the player disconnects.