19.05.2009, 18:03
pawn Код:
public OnPlayerRequestSpawn(playerid)
{
if(!_PLAYER_AUTHED_[playerid])
{
SendClientMessage(playerid, _YOUR_COLOR_, "You need to login before you can spawn!");
return 0;
}
return 1;
}
You'll need to define your own _PLAYER_AUTHED_ and _YOUR_COLOR_.