OnPlayerPauseGame
#10

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Originally Posted by Vince
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Actually, it is the client that detects this, not the server. The client detects that you're not receiving updates from a player and will a render an hourglass above that user's head. And as we all know, clients can't be trusted when it comes to triggering events.
Actually IIRC I was told that this works the same way as most other scripts on these forums do: it simply monitors the time in which the client sent the last update to the server and if the last update was received in what the server would consider to be a long time, then it flags the client as being inactive.
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OnPlayerPauseGame - by mirou123 - 05.03.2014, 20:16
Re: OnPlayerPauseGame - by Luis- - 05.03.2014, 20:39
Re: OnPlayerPauseGame - by Konstantinos - 05.03.2014, 20:44
Re: OnPlayerPauseGame - by Vince - 05.03.2014, 22:20
Re: OnPlayerPauseGame - by Pottus - 05.03.2014, 22:30
Re: OnPlayerPauseGame - by FufLa - 05.03.2014, 23:06
Re : OnPlayerPauseGame - by mirou123 - 06.03.2014, 14:07
Re: Re : OnPlayerPauseGame - by FufLa - 06.03.2014, 18:47
Re : OnPlayerPauseGame - by mirou123 - 07.03.2014, 10:06
Re: OnPlayerPauseGame - by Jay_ - 07.03.2014, 11:46

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