07.03.2014, 09:39
You need to just remove this chunk
else(isplayerwell[playerid] == false && health >= 30)
{
ClearAnimations(playerid);
isplayerwell[playerid] = true;
}
clearanimations in onplayerupdate wouldn't work well
else(isplayerwell[playerid] == false && health >= 30)
{
ClearAnimations(playerid);
isplayerwell[playerid] = true;
}
clearanimations in onplayerupdate wouldn't work well