07.03.2014, 01:10
I managed to reduce it to 2 timers, and created a stock for the health loss. All is working. Thanks for trying to assist.
EDIT: If you have a timer being called every 30 seconds, removing one variable per call, how do you stop the variable from being called at 1?
EDIT: If you have a timer being called every 30 seconds, removing one variable per call, how do you stop the variable from being called at 1?
pawn Код:
if(hunger == 1)
{
KillTimer // ?
}