How to make a player slowly loose health?
#8

I managed to reduce it to 2 timers, and created a stock for the health loss. All is working. Thanks for trying to assist.

EDIT: If you have a timer being called every 30 seconds, removing one variable per call, how do you stop the variable from being called at 1?

pawn Код:
if(hunger == 1)
{
      KillTimer // ?
}
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