HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND
#8

man you have to define all of these things,and you have to get cuff system,i cant know what you have in your gamemode,just change the things in the code i gave you and make it as the same as your details,like instead of pMember write the defintion of the faction of the player
and for the SendClientMessageEx,use this:
pawn Код:
CMD:detain(playerid, params[])
{
    if(IsACop(playerid))
    {
        if(IsPlayerInAnyVehicle(playerid))
        {
            SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
            return 1;
        }

        new string[128], giveplayerid, seat;
        if(sscanf(params, "ud", giveplayerid, seat)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /detain [playerid] [seatid 1-3]");

        if(IsPlayerConnected(giveplayerid))
        {
            if(seat < 1 || seat > 3)
            {
                SendClientMessageEx(playerid, COLOR_GRAD1, "The seat ID cannot be above 3 or below 1.");
                return 1;
            }
            if(IsACop(giveplayerid))
            {
                SendClientMessageEx(playerid, COLOR_GREY, "You can't detain other law enforcement officers.");
                return 1;
            }
            if(IsPlayerInAnyVehicle(giveplayerid))
            {
                SendClientMessageEx(playerid, COLOR_GREY, "That person is in a car - get them out first.");
                return 1;
            }
            if (ProxDetectorS(8.0, playerid, giveplayerid))
            {
                if(giveplayerid == playerid) { SendClientMessageEx(playerid, COLOR_GREY, "You cannot detain yourself!"); return 1; }
                if(PlayerCuffed[giveplayerid] == 2)
                {
                    new carid = gLastCar[playerid];
                    if(IsSeatAvailable(carid, seat))
                    {
                        new Float:pos[6];
                        GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
                        GetPlayerPos(giveplayerid, pos[3], pos[4], pos[5]);
                        GetVehiclePos( carid, pos[0], pos[1], pos[2]);
                        if (floatcmp(floatabs(floatsub(pos[0], pos[3])), 10.0) != -1 &&
                        floatcmp(floatabs(floatsub(pos[1], pos[4])), 10.0) != -1 &&
                        floatcmp(floatabs(floatsub(pos[2], pos[5])), 10.0) != -1) return false;
                        format(string, sizeof(string), "* You were detained by %s .", GetPlayerNameEx(playerid));
                        SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "* You detained %s .", GetPlayerNameEx(giveplayerid));
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "* %s throws %s in the vehicle.", GetPlayerNameEx(playerid), GetPlayerNameEx(giveplayerid));
                        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                        GameTextForPlayer(giveplayerid, "~r~Detained", 2500, 3);
                        ClearAnimations(giveplayerid);
                        TogglePlayerControllable(giveplayerid, false);
                        PutPlayerInVehicle(giveplayerid, carid, seat);
                    }
                    else
                    {
                        SendClientMessage(playerid, COLOR_GREY, "That seat isn't available!");
                        return 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_GREY, "That person isn't cuffed.");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, " You're not close enough to the player or your car!");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_GREY, "Invalid player specified.");
            return 1;
        }
    }
    else
    {
        SendClientMessage(playerid, COLOR_GRAD2, "   You are not a Cop!");
    }
    return 1;
}
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Messages In This Thread
HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by shahryar2 - 06.03.2014, 11:37
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by biker122 - 06.03.2014, 11:40
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by shahryar2 - 06.03.2014, 11:41
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by XK - 06.03.2014, 11:45
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by shahryar2 - 06.03.2014, 11:48
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by XK - 06.03.2014, 11:53
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by shahryar2 - 06.03.2014, 11:57
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by XK - 06.03.2014, 12:00
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by shahryar2 - 06.03.2014, 12:08
Re: HOW DO YOU MAKE /DETAIN, /KIDNAP COMMAND - by shahryar2 - 06.03.2014, 12:33

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