05.03.2014, 21:19
The textdraw IDs are stored in variables that are in the script in which they are created, so you can't really. The only thing I can suggest is to use CallRemoteFunction.
In the gamemode, have the command hide all the gamemode textdraws, and then call a function in the FS with CallRemoteFunction. In that function in the FS, hide the FS textdraws.
In the gamemode, have the command hide all the gamemode textdraws, and then call a function in the FS with CallRemoteFunction. In that function in the FS, hide the FS textdraws.