Ocean Crashes Server
#9

I know this thread is old, but i'd like to say I found the problem.

a_zones.inc - If anyone has it, change these:

pawn Код:
stock GetPlayer2DZone(playerid, zone[], len)   //Credits to Cueball, Betamaster, Mabako, and Simon (for finetuning).
{
  new Float:x, Float:y, Float:z;
  GetPlayerPos(playerid, x, y, z);
  for(new i = 0; i != sizeof(gSAZones); i++ ) {
    if(x >= gSAZones[i][SAZONE_AREA][0] && x <= gSAZones[i][SAZONE_AREA][3] && y >= gSAZones[i][SAZONE_AREA][1] && y <= gSAZones[i][SAZONE_AREA][4]) {
      return format(zone, len, gSAZones[i][SAZONE_NAME], 0);
    }
  }
  return 0;
}


stock GetPlayer3DZone(playerid, zone[], len)   //Credits to Cueball, Betamaster, Mabako, and Simon (for finetuning).
{
  new Float:x, Float:y, Float:z;
  GetPlayerPos(playerid, x, y, z);
  for(new i = 0; i != sizeof(gSAZones); i++ ) {
    if(x >= gSAZones[i][SAZONE_AREA][0] && x <= gSAZones[i][SAZONE_AREA][3] && y >= gSAZones[i][SAZONE_AREA][1] && y <= gSAZones[i][SAZONE_AREA][4] && z >= gSAZones[i][SAZONE_AREA][2] && z <= gSAZones[i][SAZONE_AREA][5]) {
      return format(zone, len, gSAZones[i][SAZONE_NAME], 0);
    }
  }
  return 0;
}
To these:

pawn Код:
stock GetPlayer2DZone(playerid, zone[], len)   //Credits to Cueball, Betamaster, Mabako, and Simon (for finetuning).
{
  new Float:x, Float:y, Float:z;
  GetPlayerPos(playerid, x, y, z);
  for(new i = 0; i != sizeof(gSAZones); i++ ) {
    if(x >= gSAZones[i][SAZONE_AREA][0] && x <= gSAZones[i][SAZONE_AREA][3] && y >= gSAZones[i][SAZONE_AREA][1] && y <= gSAZones[i][SAZONE_AREA][4]) {
      return format(zone, len, gSAZones[i][SAZONE_NAME], 0);
    }
  }
  return format(zone, len, "San Andreas", 0);
}


stock GetPlayer3DZone(playerid, zone[], len)   //Credits to Cueball, Betamaster, Mabako, and Simon (for finetuning).
{
  new Float:x, Float:y, Float:z;
  GetPlayerPos(playerid, x, y, z);
  for(new i = 0; i != sizeof(gSAZones); i++ ) {
    if(x >= gSAZones[i][SAZONE_AREA][0] && x <= gSAZones[i][SAZONE_AREA][3] && y >= gSAZones[i][SAZONE_AREA][1] && y <= gSAZones[i][SAZONE_AREA][4] && z >= gSAZones[i][SAZONE_AREA][2] && z <= gSAZones[i][SAZONE_AREA][5]) {
      return format(zone, len, gSAZones[i][SAZONE_NAME], 0);
    }
  }
  return format(zone, len, "San Andreas", 0);
}

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Messages In This Thread
Ocean Crashes Server - by Blacklite - 27.04.2009, 07:05
Re: Ocean Crashes Server - by Harry_Gaill - 27.04.2009, 07:08
Re: Ocean Crashes Server - by SpiderPork - 27.04.2009, 07:32
Re: Ocean Crashes Server - by HB - 27.04.2009, 07:58
Re: Ocean Crashes Server - by maij - 27.04.2009, 08:31
Re: Ocean Crashes Server - by Andom - 27.04.2009, 11:03
Re: Ocean Crashes Server - by maij - 27.04.2009, 12:19
Re: Ocean Crashes Server - by Andom - 27.04.2009, 16:25
Re: Ocean Crashes Server - by Blacklite - 18.05.2009, 21:12
Re: Ocean Crashes Server - by Michael[NBK] - 25.10.2011, 02:20

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