Rot of the pos X, Y, Z MAP
#5

Don't think it can be done. You need at least three points to form a triangle, so you can calculate an angle. For point A, you take the closest node or the location of the weapon (red dot). Once you know point B, you can calculate point C because that one is a right angle. But the question is: how to determine point B? The second closest point may not be on the slope and/or in a totally different direction.

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Messages In This Thread
Rot of the pos X, Y, Z MAP - by Noliax8 - 02.03.2014, 12:59
Re : Rot of the pos X, Y, Z MAP - by Noliax8 - 04.03.2014, 08:18
Re: Rot of the pos X, Y, Z MAP - by Crayder - 04.03.2014, 08:25
Re : Rot of the pos X, Y, Z MAP - by Noliax8 - 04.03.2014, 08:50
Re: Rot of the pos X, Y, Z MAP - by Vince - 04.03.2014, 09:08
Re : Rot of the pos X, Y, Z MAP - by Noliax8 - 04.03.2014, 10:47
Re: Rot of the pos X, Y, Z MAP - by Threshold - 04.03.2014, 11:42
Re : Rot of the pos X, Y, Z MAP - by Noliax8 - 04.03.2014, 13:01
Re : Rot of the pos X, Y, Z MAP - by Noliax8 - 05.03.2014, 19:20

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