04.03.2014, 05:23
It doesn't hide their names. I've defined "Press".
pawn Код:
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_CROUCH))
{
foreach(Player, i)
{
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DUCK)
{
ShowPlayerNameTagForPlayer(playerid, i, false);
}
else
{
ShowPlayerNameTagForPlayer(playerid, i, true);
}
}
}
return 1;
}

