03.03.2014, 23:00
Quote:
There was a cleaner way of doing it.
pawn Code:
|
pawn Code:
enum pBlueprint{
pAdminLVL,
};
new gPlayerInfo[MAX_PLAYERS][pBlueprint];
for(new i; pBlueprint:i < pBlueprint; i++)
{
gPlayerInfo[playerid][pBlueprint:i] = 0;
}