[Ajuda] problema com sistema de Gang Zone
#3

pawn Код:
if(BallasEmGz != 0 && GrooveEmGz == 0 && VagosEmGz == 0 && AztecasEmGz == 0 && CopsEmGz == 0 && FarcEmGz == 0 && FaEmGz == 0)
{
    GangZoneInfo[g][gzOwner] = PlayerInfo[playerid][pGang];
    printf("Gangzone %d atualizada: Owner: %d", g, GangZoneInfo[g][gzOwner]);
    GangZoneStopFlashForAll(GangZoneInfo[g][gzId]);
    GangZoneHideForAll(GangZoneInfo[g][gzId]);

    GangZoneShowForAll(GangZoneInfo[g][gzId], GetGangColor(playerid));
    new str[90];
    format(str, 90, "[TERRITУRIOS]: Ballas consegue manter o controle de %s.", GangZoneInfo[g][gzName]);
    SendClientMessageToAll(0xFFFF00AA, str);
    SendClientMessage(playerid, -1, "Parabйns! Agora este territуrio pertence a sua gangue!");
    KillTimer(TempoGz);
    SaveGangZone(playerid);
    return 1;
}
else if(GrooveEmGz != 0 && BallasEmGz == 0 && VagosEmGz == 0 && AztecasEmGz == 0 && CopsEmGz == 0 && FarcEmGz == 0 && FaEmGz == 0)
{
    GangZoneInfo[g][gzOwner] = PlayerInfo[playerid][pGang];
    printf("Gangzone %d atualizada: Owner: %d", g, GangZoneInfo[g][gzOwner]);
    GangZoneStopFlashForAll(GangZoneInfo[g][gzId]);
    GangZoneHideForAll(GangZoneInfo[g][gzId]);

    GangZoneShowForAll(GangZoneInfo[g][gzId], GetGangColor(playerid));
    new str[90];
    format(str, 90, "[TERRITУRIOS]: Groove consegue manter o controle de %s.", GangZoneInfo[g][gzName]);
    SendClientMessageToAll(0xFFFF00AA, str);
    SendClientMessage(playerid, -1, "Parabйns! Agora este territуrio pertence a sua gangue!");
    KillTimer(TempoGz);
    SaveGangZone(playerid);
    return 1;
}
else if(VagosEmGz != 0 && GrooveEmGz == 0 && BallasEmGz == 0 && AztecasEmGz == 0 && CopsEmGz == 0 && FarcEmGz == 0 && FaEmGz == 0)
{
    GangZoneInfo[g][gzOwner] = PlayerInfo[playerid][pGang];
    printf("Gangzone %d atualizada: Owner: %d", g, GangZoneInfo[g][gzOwner]);
    GangZoneStopFlashForAll(GangZoneInfo[g][gzId]);
    GangZoneHideForAll(GangZoneInfo[g][gzId]);

    GangZoneShowForAll(GangZoneInfo[g][gzId], GetGangColor(playerid));
    new str[90];
    format(str, 90, "[TERRITУRIOS]: Vagos consegue manter o controle de %s.", GangZoneInfo[g][gzName]);
    SendClientMessageToAll(0xFFFF00AA, str);
    SendClientMessage(playerid, -1, "Parabйns! Agora este territуrio pertence a sua gangue!");
    KillTimer(TempoGz);
    SaveGangZone(playerid);
    return 1;
}
else if(AztecasEmGz != 0 && GrooveEmGz == 0 && BallasEmGz == 0 && VagosEmGz== 0 && CopsEmGz == 0 && FarcEmGz == 0 && FaEmGz == 0)
{
    GangZoneInfo[g][gzOwner] = PlayerInfo[playerid][pGang];
    printf("Gangzone %d atualizada: Owner: %d", g, GangZoneInfo[g][gzOwner]);
    GangZoneStopFlashForAll(GangZoneInfo[g][gzId]);
    GangZoneHideForAll(GangZoneInfo[g][gzId]);

    GangZoneShowForAll(GangZoneInfo[g][gzId], GetGangColor(playerid));
    new str[90];
    format(str, 90, "[TERRITУRIOS]: Aztecas consegue manter o controle de %s.", GangZoneInfo[g][gzName]);
    SendClientMessageToAll(0xFFFF00AA, str);
    SendClientMessage(playerid, -1, "Parabйns! Agora este territуrio pertence a sua gangue!");
    KillTimer(TempoGz);
    SaveGangZone(playerid);
    return 1;
}


else if(GrooveEmGz != 0 && BallasEmGz != 0 && VagosEmGz != 0 && AztecasEmGz != 0 && CopsEmGz != 0 && FarcEmGz != 0 && FaEmGz != 0)
{
    print("17");
    new str[77];
    format(str, 77, "[TERRITУRIO]: A gangzone em %s foi prolongada.", GangZoneInfo[g][gzName]);
    SendRadioMessage(1, 0x00B2EEFF, str);
    SendRadioMessage(2, 0x00B2EEFF, str);
    SendRadioMessage(3, 0x00B2EEFF, str);
    SendRadioMessage(4, 0x00B2EEFF, str);
    SendRadioMessage(5, 0x00B2EEFF, str);
    SendRadioMessage(6, 0x00B2EEFF, str);
    SendRadioMessage(7, 0x00B2EEFF, str);
    TempoGz = SetTimerEx("DominarGz", 3000, 0, "ii", i, g);
    return 1;
}
else if(GrooveEmGz == 0 && BallasEmGz == 0 && VagosEmGz == 0 && AztecasEmGz == 0 && CopsEmGz == 0 && FarcEmGz == 0 && FaEmGz == 0)
{
    new str[90];
    format(str, 90, "[TERRITУRIOS]: O territorio em %s estб livre de gangster", GangZoneInfo[g][gzName]);
    SendClientMessageToAll(0xFFFF00AA, str);
    GangZoneStopFlashForAll(GangZoneInfo[g][gzId]);
    GangZoneShowForAll(GangZoneInfo[g][gzId], 0xFFFFFF96);
    GangZoneInfo[g][gzStats] = 0;
    KillTimer(TempoGz);
    return 1;
}
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Messages In This Thread
problema com sistema de Gang Zone - by Caio_Freeze - 03.03.2014, 21:29
Re: problema com sistema de Gang Zone - by XVenomX - 03.03.2014, 21:35
Re: problema com sistema de Gang Zone - by Felipe_Freeze - 03.03.2014, 21:50

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