03.03.2014, 06:53
(
Последний раз редактировалось [ESC]Walter_Wolf; 03.03.2014 в 08:25.
)
Re-reading my previous post I realised I didn't quite explain my problem precisely.
The MySQL plugin (v R6) initializes a 'CMySQLHandler' (or similar name) object when the 'mysql_connect' function is called. I can 'sampgdk_find' and 'sampgdk_invoke' the 'mysql.dll' native function in my gamemode plugin, but how do I declare and use the other plugin's class object?
I need the handler for the querries and stuff.
Is it possible?
EDIT: amx_FindPubVar ?
The MySQL plugin (v R6) initializes a 'CMySQLHandler' (or similar name) object when the 'mysql_connect' function is called. I can 'sampgdk_find' and 'sampgdk_invoke' the 'mysql.dll' native function in my gamemode plugin, but how do I declare and use the other plugin's class object?
I need the handler for the querries and stuff.
Is it possible?
EDIT: amx_FindPubVar ?