03.03.2014, 03:26
Quote:
Isn't this normal behaviour?
After all, the client has already closed the connection to the server, and the server probably checks this and calls OnPlayerDisconnect. The client cannot respond to server-calls anymore, so getting player-data is nearly impossible and unreliable. |
This is the case for most (if not all) things in SA-MP, for example if a player has 100 health and you run this code:
pawn Код:
SetPlayerHealth(playerid, 69);
new Float:health;
GetPlayerHealth(playerid, health);
printf("Health: %f", health);