02.03.2014, 12:02
thanks I think it's becoming clear now. So I found this on sa-mp wiki. So how about if I will change the hydra missile to explosion. How do I do that? Also from left of the football field to right before the explosion.
Код:
// A simple command to manipulate this vector using the // positions from GetPlayerCameraPos. This command will create // a hydra missile in the direction of where the player is looking. public OnPlayerCommandText(playerid, cmdtext[]) { if (!strcmp(cmdtext, "/test camera vector")) { new Float:fPX, Float:fPY, Float:fPZ, Float:fVX, Float:fVY, Float:fVZ, Float:object_x, Float:object_y, Float:object_z; // Change me to change the scale you want. A larger scale increases the distance from the camera. // A negative scale will inverse the vectors and make them face in the opposite direction. const Float:fScale = 5.0; GetPlayerCameraPos(playerid, fPX, fPY, fPZ); GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ); object_x = fPX + floatmul(fVX, fScale); object_y = fPY + floatmul(fVY, fScale); object_z = fPZ + floatmul(fVZ, fScale); CreateObject(345, object_x, object_y, object_z, 0.0, 0.0, 0.0); return 1; } return 0; }