01.03.2014, 14:44
How is the problem going to persist, they may be able to go outside but as soon as they leave that cube area guess what they teleport back in you've basically exhausted all your options now. Your just going to have to bite the bullet and do it.
There is ONE more thing I just thought of actually use OnPlayerUpdate() and keep checking the constraints of the players movement if their position changes X amount +/- in XYZ then cancel the edit. They would then be limited to camera movements only and would only be able to edit an object from the spot the started editing the object from.
@BenzoAMG - Will not work as expected I'm pretty sure the dynamic area WILL not follow the object position until an edition is saved as the editor is local.
There is ONE more thing I just thought of actually use OnPlayerUpdate() and keep checking the constraints of the players movement if their position changes X amount +/- in XYZ then cancel the edit. They would then be limited to camera movements only and would only be able to edit an object from the spot the started editing the object from.
@BenzoAMG - Will not work as expected I'm pretty sure the dynamic area WILL not follow the object position until an edition is saved as the editor is local.