OnPlayerEditDynamicObject [HELP] "Going Insane!" +Rep
#4

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Originally Posted by [uL]Pottus
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Easy solution, don't use dynamic objects when doing your edition use a create object then destroy it when your edition is complete and replace with a dynamic object AND/OR create a bounding box around the work area if the player goes outside the box teleport them back inside.

@Kar Doesn't work with playerobjects.
CreateObject is not sufficient because when editing the object it will appear in other players houses. Hence why I'm not using the GetPlayerSurfingObjectID.

EDIT: I was going to create dynamic cubes around the interiors but this also is not sufficient because certain interiors are not that simple to cover with a cube area and therefore the problem still persists.
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