01.03.2014, 11:43
There are currently 3 index:
index 0 -> x position
index 1 -> y position
index 2 -> z position
If you want to add angle, you'll need one more index:
Now you can use 4 indexes, it starts from 0 and ends at 3. Any other number will give error about out of bounds.
index 0 -> x position
index 1 -> y position
index 2 -> z position
If you want to add angle, you'll need one more index:
pawn Код:
new Float:StartPositions[][4] =